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Isnin, Mei 03, 2010

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Thinking Skills Games for Home, School, and Travel - Teach Your Child Thinking Skills

Thinking games are a great way to build your child's problem-solving, memory, and reasoning skills in a fun, engaging way. These games can be played with as few as two players and as many as a classroom. They are completely portable and limited only by your imagination!

Social and Emotional Skills Grow with Thinking Games

These games can be played with a relaxed, non-competitive pace that naturally teaches children turn taking, listening for detail, cooperation, and valuing contributions of others.

  • Thinking games for infants and toddlers.
  • The ABC Game stimulates and builds language, thinking, and memory skills - First, the group decides on a theme. Once a theme has been chosen, each person takes turns thinking up related words beginning with letters of the alphabet, in order. For example, if the theme is school, each person must say words related to school. The letter A might be Algebra, a B word might be book. The game continues until Z is reached and can be played again with different themes. Make it more challenging by keeping the same theme and adding a rule of no-repeated words. This adds challenge for older students and encourages attention and memory skills. When someone is stumped on a letter, that player can pass or ask the group to come up with a word that fits.
  • Bumble bee, Bumble Bee is a visual guessing game that many of us played in early childhood that can be modified to vary the level of complexity for older children -

    Bumble Bee, Bumble Bee is a thinking game many of us played in early childhood. You may have learned it by other names, but the concept is the same.

    The object of Bumble Bee, Bumble Bee for young children is to identify an object in the area that another player is thinking about. One player chooses an object and gives other players a clue about its identity. Players take turns guessing what the object might be, and they continue until it is identified.

    For preschoolers and early primary students, the clue is usually the color of the object. The game can be made more complex by using sizes, shapes, textures, or other ideas you may have in addition to colors.

    How to Play:

  • One player chooses an object without telling the others and says, "Bumble bee, bumble bee, I see something that you don't see, and the color of it is (say the color)."

    Another rhyme you may remember is: "Riddle, riddle Marie, I see something that you don't see, and the color of it is (say the color)."

  • The other players take turns guessing what the object might be.
  • Players are given a yes or no response as appropriate.
  • If players are having difficulty, they may be given clues.
  • I'm Thinking of an Animal teaches children to think about visual characteristics and mentally classify them based on spoken clues and hints - A family favorite in our house is "I'm thinking of an Animal." This guessing game builds your child's thinking skills, memory, language skills, and ability to think about characteristics and classifications of animals. It can be played by any number of children and adults and can be adapted to teach a range of children from toddlers to primary students.

    How to Play:

    1. The object of the game is for players to guess the name of an animal using clues provided.
    2. One player silently thinks of an animal without telling other players. He then says, "I'm thinking of an animal, and it has (say one of it's characteristics)."
    3. Players take turns guessing. After each guess, if incorrect, players get another clue.
    4. The player who guesses the animal gets to make up the next animal for other players to guess. Alternately, children can take turns so each person gets a chance to choose the animal.
    5. This game can be adapted for older children by making the clues more complex. For younger children, clues should be visual concepts such as colors and size, or whether the animal has wings, scales, or fur. For older children, include abstract clues such as where the animal lives, what it eats, or its behavior.

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